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[Release] MGS V: The Phantom Pain - Save Editor v1.2.0.0 - Page 6
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  1. #41
    One Hit Wonder
    V3X is offline
    Join Date : Mar 2014
    Posts : 1
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.0

    First unknown set:
    - Nuclear Weapon
    - Nuclear Waste

    Second unknown set:
    - Mist Parasites
    - Camouflage Parasites
    - Armor Parasites
    - Unknown

    Tested using different values for each. All values seem to work correctly, now I can finally fully upgrade my Mother Base and FOB - with no side effects at that - cheers Phily ^_^

    Venomor, you get Heroism boosts for different accomplishments, at-least one of them being related to GMP gained. The two weapon unlocks may be due to your Heroism going up, but without the specific weapons, we can't be sure.

  2. #42
    Senior Member
    venomor is offline
    Join Date : Apr 2012
    Posts : 151
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.0

    Quote Originally Posted by Philymaster View Post
    Yeah your standard save you didn't modded + all values (GMP, Heroism and all Resources), so I can check if my editor is working fine or not.

    To answer your question: It's not possible to mod saves on XBox One or PS4 at the moment due to their security system.
    Ok, here it is the save I've checked with the editor if the values corresponded. It seems that only materials have inconsistencies.

    Here GMP and Heroism:
    GMP - 399,430
    Heroism - 123,305

    Here the materials:
    My Materials:
    Fuel Resources - 64,405
    Biological Material - 96,738
    Common Metal - 41,250
    Minor Metal - 59,695
    Precious Metal - 10,677

    Editor Materials:
    Fuel Resources - 65,162
    Biological Material - 97,915
    Common Metal - 42,233
    Minor Metal - 60,205
    Precious Metal - 10,766

    The other resources, at least according to the numbers, seems to correspond


    Edit: @V3X So Heroism also depends on GMP? You sure?
    Attached Files Attached Files

  3. #43
    Junior Member
    firmfiasco is offline
    Join Date : Jan 2013
    Posts : 13
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    It stopped working... It was fine a few days ago.

    I even tried replacing both TPP_GAME_DATA0 AND TPP_GAME_DATA1

  4. #44
    Haven Donator
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    Ultimarok is offline
    Join Date : Aug 2011
    Location : United States
    Posts : 336
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    Quote Originally Posted by firmfiasco View Post
    It stopped working... It was fine a few days ago.

    I even tried replacing both TPP_GAME_DATA0 AND TPP_GAME_DATA1
    Can you explain that in full details, please? Walk us through everything you did and maybe include how far into the game you are. Any information helps us to figure out what's up.

    Also, upload your save for us. The one you modded and the back-up save.
    Downloads : 18 || Uploads : 2 || Rep Power : 5030 || Posts : 336 || Thanks : 133 || Thanked 83 Times in 34 Posts


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  5. #45
    Senior Member
    sebastianshaw is offline
    Join Date : Nov 2012
    Location : California
    Age : 46
    Posts : 134
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.0

    Thank You. This will help me out alot

  6. #46
    Junior Member
    firmfiasco is offline
    Join Date : Jan 2013
    Posts : 13
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    I usually used the max resources function and gave myself 4,5 mil GMP. It stopped working around the rescue Huey mission. I just finished the second mission in Africa.

    unmodded save [URL="http://www.mediafire.com/download/afutwmx9c3xfm2f/TPP_SAVE_DATA[/URL]

    modded save [URL="http://www.mediafire.com/download/ozq76ab2n22imvc/TPP_GAME_DATA0[/URL]

  7. #47
    I Am super Cool
    Philymaster


    Philymaster is offline
    Join Date : Feb 2011
    Posts : 295
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    Quote Originally Posted by kenzero54 View Post
    When i tested it, the resources with 2 on the page were nuke, and nuke disposal. The page with 3 were the different suit parasites.
    Quote Originally Posted by V3X View Post
    First unknown set:
    - Nuclear Weapon
    - Nuclear Waste

    Second unknown set:
    - Mist Parasites
    - Camouflage Parasites
    - Armor Parasites
    - Unknown

    Tested using different values for each. All values seem to work correctly, now I can finally fully upgrade my Mother Base and FOB - with no side effects at that - cheers Phily ^_^

    Venomor, you get Heroism boosts for different accomplishments, at-least one of them being related to GMP gained. The two weapon unlocks may be due to your Heroism going up, but without the specific weapons, we can't be sure.
    Thank you both, will add the resource names in the next update. :)

    Quote Originally Posted by venomor View Post
    Ok, here it is the save I've checked with the editor if the values corresponded. It seems that only materials have inconsistencies.

    Here GMP and Heroism:
    GMP - 399,430
    Heroism - 123,305

    Here the materials:
    My Materials:
    Fuel Resources - 64,405
    Biological Material - 96,738
    Common Metal - 41,250
    Minor Metal - 59,695
    Precious Metal - 10,677

    Editor Materials:
    Fuel Resources - 65,162
    Biological Material - 97,915
    Common Metal - 42,233
    Minor Metal - 60,205
    Precious Metal - 10,766

    The other resources, at least according to the numbers, seems to correspond


    Edit: @V3X So Heroism also depends on GMP? You sure?
    I checked your save file and the editor doesn't change anything wrong, means that the 2 weapons are unlocked "randomly" or because of the new modded stuff. Also the resources amount, my editor displayed were correct, checked them manually in a hex editor. Please note that your mother base could processed them in last second, before you saved or the online mode (FOB) did something. Often it changes resources and GMP after you load a save.

    The heroism was a bug, that should be fixed in the next version. Seems the game saves it 3 times and not 2 times like we thought.

    Quote Originally Posted by firmfiasco View Post
    I usually used the max resources function and gave myself 4,5 mil GMP. It stopped working around the rescue Huey mission. I just finished the second mission in Africa.

    unmodded save [URL="http://www.mediafire.com/download/afutwmx9c3xfm2f/TPP_SAVE_DATA[/URL]

    modded save [URL="http://www.mediafire.com/download/ozq76ab2n22imvc/TPP_GAME_DATA0[/URL]
    Thanks for the saves, but what doesn't work exactly? The save is corrupt then or the values won't show up in game?

  8. #48
    Senior Member
    venomor is offline
    Join Date : Apr 2012
    Posts : 151
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    Re: MGS V: The Phantom Pain - Save Editor v1.0.0.0

    Quote Originally Posted by Philymaster View Post
    I checked your save file and the editor doesn't change anything wrong, means that the 2 weapons are unlocked "randomly" or because of the new modded stuff. Also the resources amount, my editor displayed were correct, checked them manually in a hex editor. Please note that your mother base could processed them in last second, before you saved or the online mode (FOB) did something. Often it changes resources and GMP after you load a save.

    The heroism was a bug, that should be fixed in the next version. Seems the game saves it 3 times and not 2 times like we thought.
    So the only effective bug was heroism? Glad to hear then ^^

 

 

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