A: Weapon name
B: Fire type
C: Range
D: Firing Rate
E: Reload
F: Amount of Ammunition
G: Damage
H: Speed
I: Radius
J: Life span
K: Spread
L,M,N: Fire offset vector
P: animation to play
Q: animation to play
R: animation loop start
S: animation loop end
T: point in animation where weapon is fired
U: point in animation 2 where weapon is fired
V: model id
W: Flags -> 1:USE_GRAVITY 2:SLOWS_DOWN 4:DISSIPATES 8:RAND_SPEED 16:EXPANDS 32:EXPLODES 64:CANAIM
128:CANAIM_WITHARM 256:1ST_PERSON 512:HEAVY 1024:THROW
For normal this need to be in your file.