Re: modding risen questions
This might be a bit late but yes, i got the checksum figured out :)
If someone is interested to create a save game editor heres the info (give proper credits):
Code:
savegame.sav:
Header {
int08 Signature[8]; // "RISNSG01"
int32 Version; // 02000000
int32 Reserved; // 00000000
int32 InfoOffset; // Header-based offset into uncompressed Buffer (Thanks Nico for this info)
int32 LayerOffset; // Header-based offset into uncompressed Buffer (Thanks Nico for this info)
int32 ObjectOffset; // Header-based offset into uncompressed Buffer (Thanks Nico for this info)
}
Buffer {
// ZLib-compressed data
}
Checksum {
int08 Checksum[20]; // SHA1 hash of content from 0x0 to end of compressed data.
}
Enjoy :)
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