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WWE 2K17 Discussing mods
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  1. #1
    Junior Member
    TotalInstinct is offline
    Join Date : Aug 2012
    Posts : 6
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    Re: WWE 2K17 Discussing mods

    Do you think it would be possible to transfer a created finisher from 2k14 into 17? Seeing as most animations and features that are removed basically only become hidden in the game do you think if the proper hex for the created finisher was inserted to the correct spot on the 17 save along with the correct value added as a finisher to a caw moveset it would work? I would pay if someone could have this done for me I have been interested in doing this for awhile.

  2. #2
    Developer

    TheLaughingClown is offline
    Join Date : Feb 2012
    Posts : 671
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by TotalInstinct View Post
    Do you think it would be possible to transfer a created finisher from 2k14 into 17? Seeing as most animations and features that are removed basically only become hidden in the game do you think if the proper hex for the created finisher was inserted to the correct spot on the 17 save along with the correct value added as a finisher to a caw moveset it would work? I would pay if someone could have this done for me I have been interested in doing this for awhile.
    I'll have to say no because the size of the save file has changed from WWE 2K16 and I think the created finisher editor had a Checksum(The caf generated a value for the game to read the value)
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    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
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  3. #3
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    FuzzBallDog is offline
    Join Date : Dec 2012
    Posts : 411
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by TheLaughingClown View Post
    I'll have to say no because the size of the save file has changed from WWE 2K16 and I think the created finisher editor had a Checksum(The caf generated a value for the game to read the value)
    while it probably can't be transfered....the game may have had a seperate checksum....but i know you could basically plug and play random values into a CAF via the hex editor and make moves.

  4. #4
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    TheLaughingClown is offline
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by FuzzBallDog View Post
    while it probably can't be transfered....the game may have had a seperate checksum....but i know you could basically plug and play random values into a CAF via the hex editor and make moves.
    I'll have to try that out but lol idk where the Caf is located they might have removed it

    Update - The tool is coming along just fine
    Downloads : 103 || Uploads : 0 || Rep Power : 5218 || Posts : 671 || Thanks : 51 || Thanked 275 Times in 36 Posts


    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

 

 

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