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  1. #113
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    TheLaughingClown is offline
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by JaoEnsatsu View Post
    Thanks bro ,i have all dlcs yes , and no problem i'll wait , looking forward to it :D
    Thanks for your patients bro, lol have fun going through 242 move slots for each wrestler it will take at least 3 hours maybe to go through
    but, You have the choice to search for values like brienj's save editor for SVR11 happy modding:)

    There is a total of 282 moves slots you can edit in the moveset but, I put 242 in the editor
    I just now need to relocate their sizes so my editor reads the moveset correctly.
    Last edited by TheLaughingClown; 04-07-2017 at 01:14 AM.
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    WWE 2K19releases 10/718
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  2. #114
    Junior Member
    Ensatsu is offline
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    Re: WWE 2K17 Discussing mods

    I see, thanks for the hardwork man we appreciate it, not all of us can buy the other tool, thank you man





    EDIT: btw is there like an older custom logos injector that would work on this one ?
    Last edited by Ensatsu; 04-07-2017 at 04:43 PM.

  3. #115
    Developer

    TheLaughingClown is offline
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by Ensatsu View Post
    I see, thanks for the hardwork man we appreciate it, not all of us can buy the other tool, thank you man





    EDIT: btw is there like an older custom logos injector that would work on this one ?
    Yes KG's WWE 2K14 tool was hacked and posted on a website that was taken down
    After I release my tool I will look into finding out how I can read the DDS files within the .Dat

    I know how to read the Custom Titles DDS image file maybe it's the same process.
    Last edited by TheLaughingClown; 04-07-2017 at 06:43 PM.
    Downloads : 103 || Uploads : 0 || Rep Power : 5210 || Posts : 671 || Thanks : 51 || Thanked 275 Times in 36 Posts


    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  4. #116
    Junior Member
    Ensatsu is offline
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    Re: WWE 2K17 Discussing mods

    Dang sucks, would've used that XD, and am not really sure but that's worth to check ( am not really knowledgeable about these things)

  5. #117
    Developer

    TheLaughingClown is offline
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    Re: WWE 2K17 Discussing mods

    Quote Originally Posted by Ensatsu View Post
    Dang sucks, would've used that XD, and am not really sure but that's worth to check ( am not really knowledgeable about these things)
    It's okay dude and you can't get that 2K14 Cracked editor anywhere

    An update on the editor all editors are done just need to get some values for the dictionary on the motions and then I need to relocate
    the moveset moves so my editor reads them correctly.
    Downloads : 103 || Uploads : 0 || Rep Power : 5210 || Posts : 671 || Thanks : 51 || Thanked 275 Times in 36 Posts


    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  6. #118
    Junior Member
    Ensatsu is offline
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    Re: WWE 2K17 Discussing mods

    Tremendous work bro, you're doing a great job

  7. #119
    Developer

    TheLaughingClown is offline
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    Re: WWE 2K17 Discussing mods

    I moved the editor to be released 4-5 days because I have to do some extra coding to make sure everything
    functions correctly and I have to add another 30+ moveset move slots so a total of 280+ Moves to edit
    Last edited by TheLaughingClown; 04-10-2017 at 03:56 AM.
    Downloads : 103 || Uploads : 0 || Rep Power : 5210 || Posts : 671 || Thanks : 51 || Thanked 275 Times in 36 Posts


    I'm TheLaughingClown I laugh when I destroy someone on a game, I'm former xA0Vx Member: xA0Vx SYCOxGRIM

    WWE 2K19releases 10/718
    "NEVER SAY NEVER!"

  8. #120
    Junior Member
    Ensatsu is offline
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    Re: WWE 2K17 Discussing mods

    It's fine dude, take your time, am sure it's gonna be perfect by the time that it gets released

 

 

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