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  1. #937
    Haven Donator
    exess is offline
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    Re: [RELEASE] Deus Ex Human Revolution SE 2011 v3.3

    Quote Originally Posted by cklalfred View Post
    Right. So far i am able to edit whatever ammo i have and the editor only works for me provided the scanned amount of ammo equals to those of my in-game inventory (i.e scanned inventory for P.E.P.S. Energy Pack is 5 and my in-game inventory is 5). The scan also indicates that i have 1000 combat rifle ammo, shotgun ammo and 10mm pistol ammo which i fact i have way lesser than the scanned amount. And when i tried editing these 3 types of ammo to 9999, no changes were noted when i reload the game. Any suggestions might be greatfull
    so u have 5 p.e.p.s
    on editor custom search for peps and edit the N# wich shows 5
    max amount is 65535

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  2. #938
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    cklalfred is offline
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    Re: [RELEASE] Deus Ex Human Revolution SE 2011 v3.3

    Quote Originally Posted by exess View Post
    so u have 5 p.e.p.s
    on editor custom search for peps and edit the N# wich shows 5
    max amount is 65535
    Yup tat works.

    I will give it another go for my combat rifle, shotgun and 10mm pistol ammo. Thanks

  3. #939
    Doctor_Hyde

    Re: [RELEASE] Deus Ex Human Revolution SE 2011 v3.3

    Okay, so my google-fu is clearly either lacking or I'm retarded. I'm going on a 2nd playtrough doing things "rambo" style and I'm trying to edit some things with the 3.4 editor. I've managed to edit XP, Praxis, and credits just fine but items are a different story.

    I'm not trying to max out anything but I can't seem to add weapons upgrade kits. Insomuch as I can see, some are able to add items/kits to their inventory from scratch (not having the item in game, but desiring for it to appear in the inventory when the save is loaded) while others must first acquire the items then edit the number of kits.

    So my questions are: can items be added to the inventory from scratch? Can weapons be added from scratch? If so, how is this done? Do I need to hex edit to accomplish this or can the 3.4 editor handle it?

    Sorry if these questions are absurdly noobish but I've searched through this thread pretty thoroughly and have seen quite a bit of conflicting or confusing information.

  4. #940
    Administrator
    360HAVEN

    Sephiroth is offline
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    Re: [RELEASE] Deus Ex Human Revolution SE 2011 v3.3

    Quote Originally Posted by Doctor_Hyde View Post
    Okay, so my google-fu is clearly either lacking or I'm retarded. I'm going on a 2nd playtrough doing things "rambo" style and I'm trying to edit some things with the 3.4 editor. I've managed to edit XP, Praxis, and credits just fine but items are a different story.

    I'm not trying to max out anything but I can't seem to add weapons upgrade kits. Insomuch as I can see, some are able to add items/kits to their inventory from scratch (not having the item in game, but desiring for it to appear in the inventory when the save is loaded) while others must first acquire the items then edit the number of kits.

    So my questions are: can items be added to the inventory from scratch? Can weapons be added from scratch? If so, how is this done? Do I need to hex edit to accomplish this or can the 3.4 editor handle it?

    Sorry if these questions are absurdly noobish but I've searched through this thread pretty thoroughly and have seen quite a bit of conflicting or confusing information.
    Nope, only available items can be edited/maxed.
    Tool does not support add/replace items nor weapons.
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  5. #941
    Wisdom Sold Seperately

    8Ball is offline
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    Re: [RELEASE] Deus Ex Human Revolution SE 2011 v3.3

    Any particular reason for that Seph?
    I'm guessing something to do with IDs and positions etc...
    Wouldn't mind a look at the data to be honest.

  6. #942
    Administrator
    360HAVEN

    Sephiroth is offline
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    Re: [RELEASE] Deus Ex Human Revolution SE 2011 v3.3

    Quote Originally Posted by 8Ball View Post
    Any particular reason for that Seph?
    I'm guessing something to do with IDs and positions etc...
    Wouldn't mind a look at the data to be honest.

    I can add support for add/replace items/wpns, writing the code is not the problem.
    Current version just doesnt support add/replace items nor wpns
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  7. #943
    IndridCold

    Re: [RELEASE] Deus Ex Human Revolution SE 2011 v3.3

    Hey guys,
    I really enjoy the editor. You guys have done a great job. I'm not quite sure how the inventory editor works though. If a brief description could be given that would be great. Keep up the good work and thanks.

  8. #944
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    meanpandabomba is offline
    Join Date : Feb 2011
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    Re: [RELEASE] Deus Ex Human Revolution SE 2011 v3.3

    The 10mm pistol ammo and the combat rifle ammo didn't change when I loaded up my game. I edited my revolver and shotgun ammo just fine. Thanks for the editor BTW.

 

 

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