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[Release] Fight Night Champions - Save Editor V2.0.0.4 - Page 22
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  1. #169
    Hoshikage


    pureIso is offline
    Join Date : Jan 2011
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    Re: Fight Night Champions - Save Editor V2.0.0.4

    Quote Originally Posted by kswish619 View Post
    i just realized what the problem was for my game save. i forgot that besides importing dlc fighters, i also imported other created fighters. that would cause my fighter to not gain the max stats and skills, wouldn't it?



    feel kind of dumb for just remembering this now.
    I have no idea. I never actually used any dlc...
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  2. #170
    kswish619

    Re: Fight Night Champions - Save Editor V2.0.0.4

    the dlc fighters wouldn't actually do anything, it's those extra created fighters that were imported that gets in the way of editing your legacy mode fighter. i checked it just now and saw that one of the extra fighters was edited instead.

  3. #171
    A Pirate's Life For Me!
    Demon

    Caister is offline
    Join Date : Jul 2011
    Location : Narwhalin'
    Age : 32
    Posts : 143
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    Re: Fight Night Champions - Save Editor V2.0.0.4

    This is a great editor, and have downloaded it twice seeing as how I just re-bought the game. Thanks for the great upload.

  4. #172
    kashanova

    Re: Fight Night Champions - Save Editor V2.0.0.4

    editor doesn't work for me. none of the changes i make in the editor take effect.

  5. #173
    mgrover

    Re: Fight Night Champions - Save Editor V2.0.0.4

    cheers works great

  6. #174
    Noctis Caelum

    Re: Fight Night Champions - Save Editor

    editor doesnt work that sucks..stats stay the same.....yes im doin it right its common sense it just doesnt work.....thanks anyway
    EDIT: go it to work sucks that ur stats go back down though o well good editor thanks

  7. #175
    Senior Member
    Dregen is offline
    Join Date : Jul 2011
    Posts : 371
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    Re: Fight Night Champions - Save Editor

    Quote Originally Posted by pureIso View Post
    Editor Updated

    Version 2.0.0.3
    ==========
    First and Last Name Issue fixed
    Not sure if it's related to the same issue listed above, but when I initially used v2.0.0.4 of the editor for the first time yesterday, I ended up with a different name than I started with. Last name became first name, and first name became something completely random that I had definitely never picked. This was with a custom/created fighter and a save after the first tournament. A complete non-issue since it can both be easily fixed with the editor, and your in-game commentary/call out name remains the same (only the text changes).

    I can't see any immediate need for an updated version of the editor since it worked perfectly for me, but if you happen to make one and you actually care about such things, you may want to change "Flexibility" to "Reflexes" as that's what it's referred to in the game. Was asking myself why the hell a boxer would have a hidden flexibility rating before realising it was a typo.

    Thanks again for your work.

  8. #176
    maxrio

    Re: Fight Night Champions - Save Editor

    have to edit my boxer when finish the first tournament right?

    or during first tournament a bit confuse

    thank for help

 

 

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