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  1. #9
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    You mentioned 09 00 is the PS2 ID for the Handgun of Claire and 00 90 for XBOX360, does the same apply for the rest of the Weapons?

    Example:
    Claire's Bowgun (Taken from your table)
    ## ## 07 00 (PS2)
    Will become:
    ## ## 00 70 (XBOX360)

    And:
    Custom Handgun (Claire's updated Beretta)
    ## ## 0A 00 (PS2)
    Will become:
    ## ## 00 A0 (XBOX360) ??

  2. #10
    Traine Dev
    fairchild

    MBRKiNG is offline
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    Location : Germany
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    Quote Originally Posted by Ryudo View Post
    You mentioned 09 00 is the PS2 ID for the Handgun of Claire and 00 90 for XBOX360, does the same apply for the rest of the Weapons?

    Example:
    Claire's Bowgun (Taken from your table)
    ## ## 07 00 (PS2)
    Will become:
    ## ## 00 70 (XBOX360)

    And:
    Custom Handgun (Claire's updated Beretta)
    ## ## 0A 00 (PS2)
    Will become:
    ## ## 00 A0 (XBOX360) ??
    ####0900 ps2 version
    0090#### xbox360 version

    Custom Handgun (Claire's updated Beretta)
    ####0A00 (PS2)
    Will become:
    00A0#### (XBOX360)

  3. #11
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
    Join Date : Dec 2010
    Location : Netherlands
    Posts : 925
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    Oh I see, thanks.

    I wonder if there's a hex code for the number of Saves..
    If possible we could reset the number to 0, that way you can still get an A-rank in a playthrough.
    (Since A-rank requires 0 Saves, except for the one free Save you get in the middle of the game right before Chris' Scenario).

    Edit:

    I just tried to edit my Save, but I'm not sure if I'm editing the correct stuff.

    I have a Combat Knife, and a Lighter in my Inventory.

    This is what I found so far, please let me know if it's correct:

    Code:
    01 00 37 00 = Lighter (PS2)
    00 37 00 01 = Lighter (XBOX360)
    00 00 08 00 = Combat knife (PS2)
    00 80 00 00 = Combat Knife (XBOX360)
    If these are correct then I'm in the right place to start modding the Inventory.

    Edit 2:
    Nope, incorrect. Loaded my Inventory after adding the Magnum and it froze up due to having garbled items.
    Last edited by Ryudo; 09-27-2011 at 03:32 PM.

  4. #12
    Traine Dev
    fairchild

    MBRKiNG is offline
    Join Date : Dec 2010
    Location : Germany
    Age : 40
    Posts : 396
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    Quote Originally Posted by Ryudo View Post
    Oh I see, thanks.

    I wonder if there's a hex code for the number of Saves..
    If possible we could reset the number to 0, that way you can still get an A-rank in a playthrough.
    (Since A-rank requires 0 Saves, except for the one free Save you get in the middle of the game right before Chris' Scenario).

    Edit:

    I just tried to edit my Save, but I'm not sure if I'm editing the correct stuff.

    I have a Combat Knife, and a Lighter in my Inventory.

    This is what I found so far, please let me know if it's correct:

    Code:
    01 00 37 00 = Lighter (PS2)
    00 37 00 01 = Lighter (XBOX360)
    00 00 08 00 = Combat knife (PS2)
    00 80 00 00 = Combat Knife (XBOX360)
    If these are correct then I'm in the right place to start modding the Inventory.

    Edit 2:
    Nope, incorrect. Loaded my Inventory after adding the Magnum and it froze up due to having garbled items.
    if u want i can help u over teamviewer

  5. #13
    Haven Donator
    amphallang is offline
    Join Date : Sep 2011
    Location : Forida/Alabama
    Posts : 45
    Array

    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    Somthing I noticed while playing the Japanese version was that it had a level select for easy, this gave you infinite ink ribbins. Now that the US version is out there is not difficulty setting, you just start the game no option to change difficulty. Just FYI...

  6. #14
    DarkUser89

    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    can someone make this a great to make it easier?

  7. #15
    ldsdrive

    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    Funny I tried this trick for the first time and got my 9mm ammo box to show an infinite sign. Couldn't remember what I did though. Too bad. Does anyone have a save with an unlimited rocket launcher so I can find out what's the exact hex for it?

  8. #16
    Traine Dev
    fairchild

    MBRKiNG is offline
    Join Date : Dec 2010
    Location : Germany
    Age : 40
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    Re: [TuT]RE:Code Veronica X HeX Edit GameSave

    will upload today two new modded saves

    1. a new startsave wich has 2 magnums and two mixed herbs (green,blue,red) all items with an infinite sign. (Magnum is a 1hit kill weapon)

    2. and everybody will love the next save modded time zero saves (last savepoint in the game on normal to get the launcher chevo (rank (s) save, beat the game under 4h30min)

    edit: new save uploaded check

    http://www.360haven.com/forums/showt...rtSave-Endsave
    Last edited by MBRKiNG; 09-30-2011 at 02:46 PM.

 

 
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