



All the engineering Ingredients maxed at 999,
The race certs are "inventory/currency/race_certificates"

So what it looks liek to me is that Ingredients can be made to at least 999 and end items i.e bandages max out at 99. I also modded pinkies and junk items for sale but only tried 999 they may go to 9999. I also modded the proof of bandits deaths for sally to 9999. when modding the ammo just look for ammo string line by itself not following the weapon and I maxed most of those to 999. thanks to everyones hard work on cracking this.
max for homing rockets and minigun ammo for the vehicles is 9999. You can also put shield packs and armor restores to 9999 though they only show up as 999 while driving.
Last edited by gamer4life1983; 10-10-2011 at 03:25 PM.
Ok so when hex editing it looks like "inventory/currency/currency_unit...yyyy...inventory/"
My question is which number do you change to the left or right of the "yyyy"-FF FF FF FF?
And when searching the text string for "curren" only 4 times it pops up and 2 are racing certs, so after changing both of those do you need to find it again in the encrypted mumbojumbo?
Also, would somebody please give a detailed description on EXACTLY what needs to be done to the file after you hex edit it?
I am basing this off of the autosave because I assume its easier.




This is upon extracting the Inventory.rage file WITHOUT decompressing.
After the words, the 4 values (Int32) will be your quantity. For example: inventory/ingredients/hardwarepacket........ (is what it'll look like on the right in the hex editor in ASCII format) those first 4 dots is what you edit on the left side where you see all the Hexadecimal values, but you start from the right so it'll look like 00 00 00 05, but you want to change it to 9999 so you change it to 00 00 27 0F. You start from the right to left each hexidecimal "digit" you want to add.
Hope thats helps