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[Tutorial] Dungeon Defenders Item Modding Tutorial - Page 15
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  1. #113
    Gfx Artist

    SSSTONERRR is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    Quote Originally Posted by djpatje View Post
    i did and it doesnt show the serial value or im blind and if im so could u show me were it says were the serial value should be thanks in advance
    Serial code is right after secondary name, and before maximum upgrade level.... SO YOU ARE BLIND!

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  2. #114
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    Raklik is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    here is a chart that i ended up making last night with char stats that work for modding. Everything is listed from top to bottom in order it goes in while editing to make it even easier for you. Enjoy
    squ app monk hunt
    ply hlth 1.5mil== 00 16 e3 60 1.5mil== 00 16 e3 60 1.5mil== 00 16 e3 60 1.5mil== 00 16 e3 60
    ply sped 50k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50
    ply damg 50k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50
    ply castspd 50k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50
    ability 150k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50
    ability 250k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50 50k == 00 00 c3 50
    twr hlth 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80
    twr atkspd 8000 == 00 00 1f 40 8000 == 00 00 1f 40 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80
    twr damg 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80
    twr rang 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80 750 == 00 00 02 ee 1000 == 00 00 03 e8
    char lvl 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80 2 mil == 00 1e 84 80

    edit**why is my spacing not working for my chart but is seperated correctly in the text box?

  3. #115
    Gfx Artist

    SSSTONERRR is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    Quote Originally Posted by Raklik View Post
    here is a chart that i ended up making last night with char stats that work for modding. Everything is listed from top to bottom in order it goes in while editing to make it even easier for you. Enjoy
    ---------------------- squ -------------------------- app ----------------------- monk --------------------------- hunt
    ply hlth ------ 1.5mil== 00 16 e3 60 ------ 1.5mil== 00 16 e3 60 ----- 1.5mil== 00 16 e3 60 ----- 1.5mil== 00 16 e3 60
    ply sped ----- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------ 50k == 00 00 c3 50
    ply damg ---- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50
    ply castspd -- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50
    ability ------- 150k == 00 00 c3 50 ------ 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50
    ability ------- 250k == 00 00 c3 50 ------ 50k == 00 00 c3 50 -------- 50k == 00 00 c3 50 ------- 50k == 00 00 c3 50
    twr hlth ----- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80 ------- 2 mil == 00 1e 84 80 ------- 2 mil == 00 1e 84 80
    twr atkspd -- 8000 == 00 00 1f 40 ------ 8000 == 00 00 1f 40 ------- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80
    twr damg --- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80 -------- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80
    twr rang ---- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80 -------- 750 == 00 00 02 ee ------ 1000 == 00 00 03 e8
    char lvl ----- 2 mil == 00 1e 84 80 ------ 2 mil == 00 1e 84 80 -------- 2 mil == 00 1e 84 80 ------- 2 mil == 00 1e 84 80

    edit**why is my spacing not working for my chart but is seperated correctly in the text box?
    Besides posting this in the wrong thread nice find, there are limitless amounts of combinations of stats you can get to work. But nice find as a simple reference to see the "Limitations" although you could increase the huntress's trap range without any "tower breaking"
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  4. #116
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    Raklik is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    sorry about the mis-post, i just found out about 360haven.com only a couple days ago and started modding since then as well. So since teaching myself how to do so i have multiple tabs up on my browser and accidentally clicked the wrong one, so my apologies again though :). Serious props go out to you Ssstonerrr , idlehands, and godslam for all the help you guys have given me. I was a whiny cry leecher not even a week ago, lmao. Wasn't for you guys i wouldn't be having as much fun as i am now in Dungeon Defenders. I will say this though, this is not easy and it is not simple or takes 2 seconds. Now after doing it a couple days im starting to get quicker at it and starting to recognize certain tidbits of code here and there for what it actually is without having to reference a picture, but when i first started thats exactly what i did. I looked back and forth between pictures, reading and re-reading the tutorials and all of the posts to figure out exactly what it is i wanted to do. There is one area im still fuzy in though, which is actually the correct post for though, lol.

    When modding guardians, where is the code located for minnion rate / distance for monk/squ/app/hunt guardians? Also ive been experimenting around with weapon codes for "large" weapons with everything from 3f ff ff ff to 40 80 00 00 and higher, but at the min end its not the size im looking for, and at the high end its invisible due to being so large its out of boundaries. What is a safe "Extremely Large" size code for either pets and also weapons? (specifically looking to do monk / squire so the range is comparible to having ranged attack)

  5. #117
    A Rainbow Koopa

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    hey im new to modding do you think you could tell me what code to put under the weapon spread every time i put any code in its -127

  6. #118
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    Raklik is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    what do you mean by weapon spread? Do you mean weapon damage? additional projectiles? projectile speed? as far as im aware, there is no category for "weapon spread", i could be wrong though.

  7. #119
    Gfx Artist

    SSSTONERRR is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    Quote Originally Posted by A Rainbow Koopa View Post
    hey im new to modding do you think you could tell me what code to put under the weapon spread every time i put any code in its -127
    your problem as far as i can see is is that you have been putting 00 (-127) is what you have been putting in, for 0 to show up in game you need to put 7F, the games default # is 127 which is 7F in hex value

    "FF" (255) if the maximum you can make your stats increase (not damage, clip size, projectile speed, size, swing speed, range damage, and additional damage) although since teh games default # is 127 the in game value will read 128, not 255
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  8. #120
    ken viserl

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    sorry about being an idiot but i've found out how to do anything except make it so that apprentice staffs do a very big explosion when you hit LT can any one help me out (sorry about my awful punctuation skills this was kinda made in a rush)

 

 

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