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  1. #121
    Gfx Artist

    SSSTONERRR is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    Quote Originally Posted by ken viserl View Post
    sorry about being an idiot but i've found out how to do anything except make it so that apprentice staffs do a very big explosion when you hit LT can any one help me out (sorry about my awful punctuation skills this was kinda made in a rush)
    the LT for the apprentice is "knock-back" so find it in the hex string and increase it, its as simple as that. (sorry for being quite vague, but I'm running off of about 3hrs of sleep over the last 48hrs... And its starting to get to me)

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  2. #122
    HxCCody

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    I seem to be having trouble modding even the simplest of items... Further explanation:
    I find a weapon I want to mod, something that looks pretty cool.
    I find a crossbow for my huntress. It's level one.
    I equip it, then quit and transfer my save to my USB drive.
    Plug in, extract file to C:\Saves, open with Horizon, extract DunDefHeroes, open command prompt, and decompress.
    Open with Hex Workshop.

    Now here is where i seem to be having trouble. Before, I thought I found the item, looked for the "01 02 03" string, found it, and started modding accordingly. Once I was finished, I saved, compressed, replaced the file, rehashed and resigned, and then re-saved to my USB. Loaded up the game, and nothing had changed. So I figured I modded the wrong weapon. I read somewhere (can't remember where) that you can assure you get the right weapon by upgrading it to max level and renaming it. So I did just that. Did everything exactly as before, and then searched for the weapon in Hex Workshop, and I found it. Here's what is going wrong. After I locate my newly renamed weapon, I can't find the "01 02 03" string. It's just not there.

    So I still tried to work around it, by making an educated guess. I looked at the strings for other items, and saw they started like this "00 01 00 01 02 03", with the first number sometimes being random. But in MY case it's "00 01 00 00 00 00". So I figured the last 3 bytes MUST be what I'm looking for. Guess I was wrong.

    I know it's only my first post, but I'd be grateful for any help.

  3. #123
    abrandnewday

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    No offense, but this tutorial doesn't work at all for me.

    And yes, I've followed the steps properly. I know what I'm doing when it comes to modding games.

    I've modified the values of my Huntress's gun. I set the ranged damage value to "77 35 94 00", which is apparently supposed to make the damage go into the billions. I set the tower stats and hero stats and such to "FF". I did everything properly, but ingame nothing appears to have been modified. The gun still does the same crap amount of damage it did before modding.

    I've been doing the process for an hour now, and so far, only an armor piece which I had equipped on my (now deleted) Squire got somehow modded. A handful of stats got boosted to give +131 (I think it said 131) bonuses, which in the end allowed me to sell the armor for over 7 million mana.

    Other than that, no major changes whatsoever.

    Would someone care to post a level 1 huntress save with a hugely modified (in damage) gun, and (in defense) armor, so I can finally move onto getting the achievements in this game, instead of wasting my time trying to make this modding stick like it should?

  4. #124
    Member
    Raklik is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    http://www.360haven.com/forums/showt...geon+defenders
    thats the complete tutorial

    as for huntress you DO NOT need to set "RANGED DAMAGE", huntress gun damage is equivalent to everyone elses as well, so it should go something like this
    01 02 03 7f 7f 7f 7f 7f ff ff ff ff ff ff ff ff ff ff "00 ff fd fe" the bolded part is the actual damage on the huntress gun. The only charecter that has ranged damage that you need to worry about is the Monk class. also use code " 00 ff fd fe" for the code for damage as that hits the max output for damage allowed instead of the 77 xx xx xx number.

  5. #125
    abrandnewday

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    Quote Originally Posted by Raklik View Post
    http://www.360haven.com/forums/showt...geon+defenders
    thats the complete tutorial

    as for huntress you DO NOT need to set "RANGED DAMAGE", huntress gun damage is equivalent to everyone elses as well, so it should go something like this
    01 02 03 7f 7f 7f 7f 7f ff ff ff ff ff ff ff ff ff ff "00 ff fd fe" the bolded part is the actual damage on the huntress gun. The only charecter that has ranged damage that you need to worry about is the Monk class. also use code " 00 ff fd fe" for the code for damage as that hits the max output for damage allowed instead of the 77 xx xx xx number.
    Ahh. I shall try that damage code out. Still have no clue why the first few stats (hero stats, tower stats) applied themselves properly on my Squire's armor....but not on my Huntress' weapon. Maybe it has to do with that invalid damage value i was using?

  6. #126
    Member
    Raklik is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    very very good possibility of the invalid damage. The thing with hex-editing as I'm sure you know though, is it is EXTREMELY finicky. One mistake can screw over ALL the work you just did. Same thing as with modding charecters, if you use more skill points then the level you place more skill points then you physically have, the game bugs out and makes you level 0 again. Sooo very good possibility that with your weapon that everything else bugs out due to your weapon damage code. Use the code 00 FF FD FE code for all damage output / elemental damage / ranged damage (FOR MONK ONLY)

  7. #127
    Gfx Artist

    SSSTONERRR is offline
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    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    the highest damage i have found to work (with about making it go negative) is 7F 7F 7F 7F, you hit max with Base damage, as well as ranged, but not max with ANY elemental, but its still a 1 hit
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  8. #128
    abrandnewday

    Re: [Tutorial] Dungeon Defenders Item Modding Tutorial

    Ok, so I just tried a simple mod.

    I changed the base damage value of my crossbow to "00 00 00 FF", which would be 255.

    Did everything properly, loaded the save up ingame....nothing.

    It's almost like weapon modding doesn't work on XBOX 360 anymore.

    I'm about ready to post my save file and see if someone can mod me in an uber fast, huge clip, huge damage machine gun (the one like the Heavy in TF2 has), and a set of uber armor I can wear).

    Cause this is pissing me off to no end.
    Last edited by abrandnewday; 01-23-2012 at 02:46 AM.

 

 

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