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[TUTORIAL]Getting Started Dungeon Defenders Modding - Page 9
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  1. #65
    Guncharge8

    Re: [TUTORIAL]Getting Started Dungeon Defenders Modding

    Do you put the save or save backup onto thumb drive?


  2. #66
    xxwhitbyxx

    Re: [TUTORIAL]Getting Started Dungeon Defenders Modding

    i am confused what do i do with that fille decompoing one loks weard

  3. #67
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    SpaceBass is offline
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    Re: [TUTORIAL]Getting Started Dungeon Defenders Modding

    Quote Originally Posted by Guncharge8 View Post
    Do you put the save or save backup onto thumb drive?
    You'll be editing your main save. No need for the backup. When you do edit your main save, be sure to keep backups somewhere.

    Quote Originally Posted by xxwhitbyxx View Post
    i am confused what do i do with that fille decompoing one loks weard
    English? Fairchild's decompression toolkit is a necessity or you can not modify the save. Download the command line part and GUI part, then follow this tutorial.

    Also, you can have a look at a previous post I made if it helps at all:
    Quote Originally Posted by SpaceBass View Post
    If you are going to use the GUI, be sure to place 'dd.exe' and 'fairchildGUI.exe' in the same folder.

    Try putting both those files in a root folder like the 'C:' drive or a new folder called "test" on that drive. (The compressor tends to not function if you try and use it in a path that contains spaces like "C:\A space"

    You'll then drop your "DunDefHeroes.dun" and your "DunDefSave" into the same folder as those two files, which you should have extracted your .dun from your "DunDefSave" using 'Modio', 'Horizon', 'wxPris', etc...

    Decompress the .dun using the GUI > Edit it at your own will > Open the GUI > Select compress > Select your decompressed file > Select your "DunDefSave" > Check the output text to make sure there are no errors > Slap the save back onto your USB > Rehash & Reassign > Save > Done.

    NOTE: If you are going to use the command line, the order for compressing is (Decompressed File > DunDefHeroes.dun) NOT (Decompressed File > DunDefSave) like the GUI.
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  4. #68
    Unpleasant_Soul

    Re: [TUTORIAL]Getting Started Dungeon Defenders Modding

    Which file do I use after the re-compress is complete, "DunDefHeroes.dun.rebuilt" or "DunDefHeroes.dun"? and do I replace the file that was extracted to computer or the one on the Device. Also Do I save it to device or does it do it automatically after rehash?

    Thanks

  5. #69
    stewyintheface

    Re: [TUTORIAL]Getting Started Dungeon Defenders Modding

    When i have my modded wep i cant attack for some reason

  6. #70
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    Re: [TUTORIAL]Getting Started Dungeon Defenders Modding

    After you compress the decompressed file it will appear as DunDefHeroes.rebuilt like you mentioned. Don't worry about any of the files you messed with before, they can be deleted and you can keep the DunDefSave in a backup folder. Rename the rebuilt file to have the .dun extension on the end. Open up Modio or Horizon, whichever you use, and open the save (on your device) in the resigner. Then go to its contents tab. There you will see your .dun and you can right click > replace > rehash&reassign > save.

    When I use modio I have to be sure and save after I rehash. Horizon has a quick tab to do all of that at once.

    ~SpaceBass~
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  7. #71
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    Re: [TUTORIAL]Getting Started Dungeon Defenders Modding

    Quote Originally Posted by stewyintheface View Post
    When i have my modded wep i cant attack for some reason
    Did you modify the weapon speed?
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  8. #72
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    victor2981 is offline
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    Re: [TUTORIAL]Getting Started Dungeon Defenders Modding

    HOW I FIX THE CHECKSUM.EXAMPLE compress them, rebuild the package to a file named "DunDefHeroes.dun.rebuilt" then
    fix the checksum.

 

 

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