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[RELEASE] SKYRIM Semi-Legit Save Before CC (NOW WORKS WITH ALL RACES) - Page 7
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  1. #49
    shotgunn

    Re: [RELEASE] SKYRIM Semi-Legit Save Before CC (NOW WORKS WITH ALL RACES)

    Quote Originally Posted by pcaquercia View Post
    Just wondering, is it possible to increase a guardian stone abiity? Say, set lover stone to increase all skills learn rate to 100% instead of 15%? I'm thinking about starting over, but getting to lvl 50+ again will be too time-consuming.
    thanks guys.
    good question. i'll see what me and revenger can dig up.

    Quote Originally Posted by madcow64 View Post
    Hey How are you? I have a favor To ask..... in the past week i already started Skyrim 3 times because of different saves, I and i would rather not Started Agai, I don't want to Ragequit.
    would it be so kind of you to Made Some minor Mods for me on my save file?

    The only things i would ask for are those soul gems the Best ones, also add more to the carry weight, -50% shout cooldown, +100 Health, Magicka, Stamina, +15 all other skills w/ perks requiring up to rank 30 unlocked

    let me know if it is Possible.
    so basically you want whatever is included in my save but also add best soul gems?

    Quote Originally Posted by Vuzo View Post
    It says your skills are level 30 but they actually aren't when you level them, Is that normal?

    Ex: Shows smithing at level 100, I crafted something and it showed I leveled to 16 on the screen.

    I hope I don't have to restart my save again for a fix.
    yes that is normal. remember, it's like having a fortified bonus. without the fortification, your skill would be 15.. but with the fortification it is 30. when you level up your skill, it's going to level up whatever the actual skill value without the fortification so it's going to say it ranked up to 16 but your TOTAL skill then (with the fortification bonus) is 31. you have nothing to worry about... everything is working as it should.

    ---------------------------------------

    also, thinking about making a modified save with health regen turned off, magicka and stamina regen increased, smith and speechcraft at 100 as usual, block at 100, increased executions (if possible, i saw something about this somewhere) but everything else (like one-handed, two-handed, destruction, etc) stays the same. you see where i'm going with this? would you guys enjoy something like that? if the difficulty was set on expert, i think something like that would be really fun.

  2. #50
    Vuzo

    Re: [RELEASE] SKYRIM Semi-Legit Save Before CC (NOW WORKS WITH ALL RACES)

    Thanks, Appreciate your fast answer and all your hard work, Great job.

  3. #51
    halo344

    Re: [RELEASE] SKYRIM Semi-Legit Save Before CC (NOW WORKS WITH ALL RACES)

    The latest save is awesome thanks.

  4. #52
    Senior Member
    ricky9999 is offline
    Join Date : Sep 2011
    Posts : 280
    Array

    Re: [RELEASE] SKYRIM Semi-Legit Save Before CC (NOW WORKS WITH ALL RACES)

    haha finally, an awsome save! I'm playing as a mage with this save.

  5. #53
    an3wbis

    Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation

    awesome job, save works great. Froze on me the first time but reloaded it and good to go.

  6. #54
    Junior Member
    joe2001 is offline
    Join Date : Sep 2011
    Posts : 4
    Array

    Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation

    I'll give this a whirl first chance I get. Thank you.

  7. #55
    jframe3

    Re: [RELEASE] SKYRIM Semi-Legit Save Before Character Creation

    Thanks for this save and your work, it save me a lot of time on my own. I would love to have a brief hex tutorial if that is what you used, I haven't used hex editing since the late 90's :) it's good to learn it again.

  8. #56
    justinkash

    Re: [RELEASE] SKYRIM Semi-Legit Save Before CC (NOW WORKS WITH ALL RACES)

    Thanks for the save

 

 
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