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[Release] [Final] Dark Souls - Save editor V 2.5.0.0 - Page 51
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  1. #401
    ghostyoeri

    Re: [Stable] Dark Souls - Save editor V 2.1.0.0

    i had a old save game , but when i put the lordvessel in it plus the four souls needed i finished the game in 15 minutes after that , and it did not crash

  2. #402
    Senior Member
    ZeroDarkness89 is offline
    Join Date : Sep 2011
    Posts : 137
    Array

    Re: [Stable] Dark Souls - Save editor V 2.1.0.0

    Great job everyone.. was just wondering if you could edit your save right after the character creation..like when you wake up in your cell

  3. #403
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 35
    Posts : 1,660
    Array

    Re: [Stable] Dark Souls - Save editor V 2.1.0.0

    Quote Originally Posted by ghostyoeri View Post
    i had a old save game , but when i put the lordvessel in it plus the four souls needed i finished the game in 15 minutes after that , and it did not crash
    Yoeriiiiiiiii :P , zo eindelijk word je een beetje actief hier, probeer wat vaker te posted , want ik weet zeker dat je veel mensen kan helpen hier :P (kwa gamen :P)

    probeer ook een beetje de editor goed te gebruiken , en vertel me de dingen diue anders moeten... ik heb geen zin om de spel te spelen -.-

    Quote Originally Posted by ZeroDarkness89 View Post
    Great job everyone.. was just wondering if you could edit your save right after the character creation..like when you wake up in your cell
    yes you can :) , if i was you , i would add every key , and as much items/weapons/armor as possible :P

    lol , it should be no problem , if it is then let me know.

  4. #404
    DARK

    Re: [Stable] Dark Souls - Save editor V 2.1.0.0

    I want you to know that for some reason editing a certain amount of items into Versions 2.1 and 2.0 cause all keys to stop working.No idea why it works fine with 1.9.0 I am using that version currently with the armor and arrows etc. from 2.0 since it doesn't support the :Dur anyway just a heads up. You should look into it. Great editor though love it! I can become any class I like without starting all over again and any misplaced points are now corrected =) You saved me around 70 hours of my time thanks so much!

  5. #405
    Member
    mushroomhead349 is offline
    Join Date : Sep 2011
    Posts : 34
    Array

    Re: [NEW] Dark Souls - Save editor

    This editor is awesome! :)

  6. #406
    Senior Member
    Xenoith is offline
    Join Date : Oct 2011
    Location : Drangleic
    Posts : 145
    Array

    Re: [Stable] Dark Souls - Save editor V 2.1.0.0

    Found a problem with the mod tool. Been working beautifully up until now though. I went through some of the hex offsets and looked at the Spells.txt and the uhh...magic.txt. Some of the offsets are different. I did a test with Power Within, Toxic Mist & Poison Mist with Chameleon. I was able to put on Chameleon. But The other three won't mod, I mean they mod but it shows up as 0 in the Uses list. But there's 999 of the item. I understand maxing out is a bit extreme but I had to test it. I'll post a picture here in a bit to show you what I mean about the spells. Also when I go to Attune Magic, the spells don't show up at all. Is it because there are no uses for my spells? I don't get it. Since I opened my inventory as you can see in the picture and it shows they're all there, but when I got to Attune. Nothing is there at all.


    As you can see it all says 0 uses. Is there a way to change this? I did it before but I thought it was just the mod tool's doing.
    If someone could get back to me on this issue that'd be great and if someone could report it to Jappi88 that'd be nice too. I tried adding him on XBL but I didn't get anywhere. Lol. I'm a smart member so I don't complain, good things come to those who wait, I'll still try to mess with the tool, hopefully I can try to fix it or something. :)


    Just got a hold of the 2.1 Version. Gonna try it out to see if that's one of the bugs that was fixed. I'll update this post. Since there was another member who had a problem with Attuning Magic as well, I hope Jappi fixed it. Thanks for the mod tool too! :) Great Job!

    Just tested 2.1 on Spells. It bugged my save so I can't load it now. I'll have to delete it, unless I try a trick of mine. I tried adding just 99 Chameleon Spells to my character, I can't do that. It ruined my game save, so I hope Jappi fixes this. Spells should have an ability to create the number of uses.


    Ok. Once again I tested the Attunement for Magic and it still doesn't work. It shows up in my inventory and doesn't Attune. So Jappi please take a look at that when you decide to make your next update. Everything else works but I would like to be able to blow people up with a couple hundred chaos fireballs. :D That's all I have to report.
    Attached Images Attached Images  
    Last edited by Xenoith; 01-19-2012 at 06:34 AM.

  7. #407
    ruskor

    Re: [Stable] Dark Souls - Save editor V 2.1.0.0

    How do i use a backup?

    and sometime my savefile is just gone after i edited it.

    is it a bug? or should i buy another usb stick?

  8. #408
    Defa

    Re: [Stable] Dark Souls - Save editor V 2.1.0.0

    Xenoith the "0" on the left of "Uses" is not the number of times that spell can be used, it is the minimum Faith stat required to use that spell. The number on the left of "Slots" is the numer of times you can use that spell.

 

 

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