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Skyrim Mod Tool v2.5 - Page 5
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  1. #33
    Program Engineer
    Jappi88


    Jappi88 is offline
    Join Date : Dec 2010
    Age : 35
    Posts : 1,660
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    Re: Skyrim Mod Tool v1.5

    Quote Originally Posted by oHORIZONSo View Post
    How do you code that?
    its pretty easy... cause its already coded in x360.dll.
    you only have to call it.

    doing like so :

    Code:
      
    
    ReadOnly KV As String = ((Application.StartupPath & "\KV.bin"))
     
    Dim x As New RSAParams(KV)
            If Not x.Valid Then Throw New Exception("KV.bin does not hold a valid key for signature creation")
            LocalSTFS.FlushPackage(x)

    this example can olso be found at the saints row 3 source i gave you.

  2. #34
    Vincent Valentine

    Re: Skyrim Mod Tool v1.5

    Quote Originally Posted by Jappi88 View Post
    its pretty easy... cause its already coded in x360.dll.
    you only have to call it.

    doing like so :

    Code:
      
    
    ReadOnly KV As String = ((Application.StartupPath & "\KV.bin"))
     
    Dim x As New RSAParams(KV)
            If Not x.Valid Then Throw New Exception("KV.bin does not hold a valid key for signature creation")
            LocalSTFS.FlushPackage(x)

    this example can olso be found at the saints row 3 source i gave you.
    Ah thanks I didn't see it in there

  3. #35
    iPaRaNoX

    Re: Skyrim Mod Tool v1.5

    For some reason I can't seem to get the tool to work. I've tried it a few times now. I find an empty barrel, place some gold in it, and make sure there are no other items in it. I then save the game, and boot-up the tool, and Modio. I then extract my save off of my USB Flashdrive with Modio, and save it to my desktop. From there I open up the tool, load my save, and an incorrect amount of gold shows up in the text area where it should show the amount of gold in the barrel. I just ignored it, and entered in my desired amount of gold (999,999). From there I save the changes. I then open up my save on Modio, rehash and resign it, and then replace the save with my new edited save. After that I load my save up on my xbox, open the barrel, and the amount of gold has not changed.

    Any idea what might be happening? Or is there anyone here who would be willing to mod my gamesave so I have my desired amount of gold? Thanks.

  4. #36
    Senior Member
    DigitalxReaper is offline
    Join Date : Aug 2011
    Location : Baltimore
    Posts : 134
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    Re: Skyrim Mod Tool v1.5

    you think you would be able to add to edit health, magicka, stamina and carry weight. I know people say that perks are difficult without a trainer I was wondering if there would be anyway to implement into this editor

  5. #37
    Senior Member
    madasahat is offline
    Join Date : Dec 2010
    Posts : 110
    Array

    Re: Skyrim Mod Tool v1.5

    not working for me, the tool is not picking up the correct ammount in the barrel so I hexed it myself instead!
    Downloads : 46 || Uploads : 2 || Rep Power : 4977 || Posts : 110 || Thanks : 31 || Thanked 80 Times in 34 Posts



  6. #38
    Vincent Valentine

    Re: Skyrim Mod Tool v1.5

    Quote Originally Posted by madasahat View Post
    not working for me, the tool is not picking up the correct ammount in the barrel so I hexed it myself instead!
    did you put in exactly 1500 gold?

  7. #39
    Divided by zero and lived

    mojobojo is offline
    Join Date : Dec 2010
    Posts : 389
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    Re: Skyrim Mod Tool v1.5

    Doesn't work for me. I have 2265 gold in the barrel and it says only 62.
    Attached Files Attached Files
    Downloads : 4 || Uploads : 1 || Rep Power : 5504 || Posts : 389 || Thanks : 52 || Thanked 1,033 Times in 236 Posts



  8. #40
    Haven Donator
    SmallZzy is offline
    Join Date : Sep 2011
    Posts : 66
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    Re: Skyrim Mod Tool v1.5

    Quote Originally Posted by mojobojo View Post
    Doesn't work for me. I have 2265 gold in the barrel and it says only 62.
    It says a different number because you are not opening the correct file in the editor, you need to open the proper save (.exs) file, do not extract the savegame.dat file.

 

 

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