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  1. #105
    BuckleMyPoo

    Re: Final Fantasy XIII-2 Save Research

    Is there any specific monsters you guys are missing? Since I have Odin and his synco drive or whatever make synchronization 800% I hear that it makes capturing monsters easier?


  2. #106
    XeDev
    Echelo is offline
    Join Date : Oct 2011
    Posts : 247
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    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by BuckleMyPoo View Post
    Is there any specific monsters you guys are missing? Since I have Odin and his synco drive or whatever make synchronization 800% I hear that it makes capturing monsters easier?
    Yes, I think Odin does capture monster easier.

    Well, basically, there are 154 monsters or so. So the more you capture, the better. I don't know the names of specific monsters, so I guess you could go back through the game and reverse time to capture what you don't have already. Just by looking through your save file I found a lot of info. Thanks again. :)

  3. #107
    dewidsam

    Re: Final Fantasy XIII-2 Save Research

    will the mod have an accessory capacity modifier, so you can equip a lot of high cost accessories

  4. #108
    Senior Member
    azulthewise is offline
    Join Date : Jul 2011
    Posts : 228
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    Re: Final Fantasy XIII-2 Save Research

    I'd also like to know which monsters are needed to provide saves.

  5. #109
    Shinjix3

    Re: Final Fantasy XIII-2 Save Research

    I'm looking forward to this.

    Do you guys got the japanesse v of FFVIII-2 ? ._.

    I don't have fricking wifi .. can't download the demo TT_TT

  6. #110
    XeDev
    Echelo is offline
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    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by dewidsam View Post
    will the mod have an accessory capacity modifier, so you can equip a lot of high cost accessories
    It has been included. Max accessory points is now 255.

  7. The Following User Says Thank You to Echelo For This Useful Post:


  8. #111
    XeDev
    Echelo is offline
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    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by azulthewise View Post
    I'd also like to know which monsters are needed to provide saves.
    The best thing you can do is capture as many as possible, and get as close to the end of the game as possible. I have 154 of them unlocked in the save editor right now. These use a similar patch for each though. By you getting the monsters legit, I can include the legit patch for each monster.

    Also, if you buy every accessory, and get to the end of the game, I can complete the accessory editor. Weapon editor is already finished.
    Last edited by Echelo; 01-24-2012 at 03:30 AM.

  9. #112
    Gfx Artist

    voidmage09 is offline
    Join Date : May 2011
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    Re: Final Fantasy XIII-2 Save Research

    whats max lvl is 99 or more
    Downloads : 83 || Uploads : 1 || Rep Power : 4271 || Posts : 779 || Thanks : 180 || Thanked 68 Times in 54 Posts



    Come and play Jade Dynasty with me! its really fun F2P game
    In USA-West Doom Bog, my name is voidmage. My Inductor ID is 2181857X052400011008721Z7da1fb

 

 

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