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  1. #129
    Junior Member
    MadCabbit is offline
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    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by Echelo View Post
    Instead of changing to 65535, just change them to 999, or 9999. You'll probably never use more than that anyway.

    As for all this, the new save editor has an item amount editor, a monster material editor, a component editor, a bestiary editor (with status mods), a weapon editor, and I'm working on the accessory editor. You can also swap in ffxiii-1 characters and mod their individual stats as well.

    For Materials and items
    The best thing to do is allocate all your materials/items in byte arrays first. ie: material_a000 to material_a039, it_potion to it_elixir
    search for them and enumerate their current values
    Blank out the material/item section before you write to it. ie: just fill it with {0x00} * 18 * 40 for monster Materials, or {0x00} * 18 * 13 for items
    then tell your tool to write the modded values, and the entire list back, while checking to see if the material/item 's modded value is greater than 0.
    If it is, write your material/item byte, followed by its modded value.

    There is a walsh style matrix on the weapon, accessory, and monster counts, and its just counting the slots available. This has all been handled in the new tool as well. I'm finishing the accessory editor this week, so get ready people. ;)


    Another nice feature I recently added is a full modio style memory editor, with more features and a nicer display. You can even specify conditions to look for in memory like +/- int32 amount in big endian. When a condition is hit, the resulting diff line will show up as green. You can then tell it only to display hits based on your criteria. After this, you can add your pokes, and see what happens. I believe with enough people trying to find memory edits with this tool, that one of us is bound to find the correct spots in memory to edit.

    After this editor is released I plan to release the memory editor as a standalone tool as well, cause as it is, you can use it on any game, this one is just built right into ffxiii-2 editor for convenience .
    Well, I finally got material_a002/Potent Orb, but even with this one in the inventory, when I try to change the value (even to 0x63 for 99), it corrupts the save somehow and the game refuses to read it. How would I work with byte arrays with this? Is there a good hexeditor or something else that will do this? I'm more used to meticulously studying differences in files, mainly mirroring the functionality of cheat engines like the one built in to Visualboy Advance when I find differences. I'll try blanking out the section first before writing. I also notice that occasionally the item is listed twice in the file (like in this case material_a002 is listed twice), but when I decrement that item and use a new save, the second part doesn't seem to change at all.



    Edit: Zeroing out the monster components and rewriting the list worked, thanks. Got all the potent items now.
    Last edited by MadCabbit; 01-31-2012 at 12:08 AM.

  2. #130
    Xbox God

    Genesis is offline
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    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by ldsdrive View Post
    Could you roughly tell us when it will be done please?
    Were almost done has of right now I'm working on fragments and other things and maybe in a few days it will be done:)
    Downloads : 39 || Uploads : 6 || Rep Power : 4564 || Posts : 718 || Thanks : 12 || Thanked 814 Times in 62 Posts


    Zero

  3. #131
    Noctis Caelum

    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by Genesis View Post
    Were almost done has of right now I'm working on fragments and other things and maybe in a few days it will be done:)
    damn u must raping that game cause i seen in the other thread u have 84 fragments....seems its goin be one hell of a game...

  4. #132
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by Genesis View Post
    Were almost done has of right now I'm working on fragments and other things and maybe in a few days it will be done:)
    sweet cant wait getting the game tomorrow :)
    Downloads : 157 || Uploads : 0 || Rep Power : 23197 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  5. #133
    Shinjix3

    Re: Final Fantasy XIII-2 Save Research

    WOOOT IT IS OUT :3 I got my copy aha how about you guys?

  6. #134
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by Shinjix3 View Post
    WOOOT IT IS OUT :3 I got my copy aha how about you guys?
    had my copy since the morning and im loving it :)
    Downloads : 157 || Uploads : 0 || Rep Power : 23197 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  7. #135
    Junior Member
    650mb is offline
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    Re: Final Fantasy XIII-2 Save Research

    Already I have the game and I like it very much.
    i hope released the save editor soon and Thank you for the work you are doing genesis and echelo

  8. #136
    planetchance

    Re: Final Fantasy XIII-2 Save Research

    Thank you for your work!

 

 

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