Well, I finally got material_a002/Potent Orb, but even with this one in the inventory, when I try to change the value (even to 0x63 for 99), it corrupts the save somehow and the game refuses to read it. How would I work with byte arrays with this? Is there a good hexeditor or something else that will do this? I'm more used to meticulously studying differences in files, mainly mirroring the functionality of cheat engines like the one built in to Visualboy Advance when I find differences. I'll try blanking out the section first before writing. I also notice that occasionally the item is listed twice in the file (like in this case material_a002 is listed twice), but when I decrement that item and use a new save, the second part doesn't seem to change at all.
Edit: Zeroing out the monster components and rewriting the list worked, thanks. Got all the potent items now.





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