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  1. #185
    CaiusBallad

    Re: Final Fantasy XIII-2 Save Research

    probably some of the pre-order DLC will never be released but I bet square enix will do something to make it up for those who couldn't pre-order the game, at least that's what I think LOL


  2. #186
    dewidsam

    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by 13Dannyboy13 View Post
    Twilight Odin is the boss for doing the Vile Peaks areas, he's not a dlc character. Lightning and Adomar are from the dlc that was released on Feb. 7, not from a preorder. I know one gate to Vile Peaks is in academia 4xx AF, I think the other one is in Oerba 400 AF, might be 300 AF.
    the second one is in the Archylte Steppe not Oerba

  3. #187
    Senior Member
    lonelyhero is offline
    Join Date : Oct 2011
    Location : new jersey
    Age : 35
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    Re: Final Fantasy XIII-2 Save Research

    yea i was reading about the vile peaks earlier when i was trying to figure out how to get acrost the canyon in the archlyte step they were talking about the gate over there

  4. #188
    Senior Member
    aos10 is offline
    Join Date : Aug 2011
    Posts : 146
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    Re: Final Fantasy XIII-2 Save Research

    thank god i have jtag
    i can put any DLC i want

  5. #189
    The Immortal God
    Rpg_Fan

    CloudStrife7x is offline
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    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by aos10 View Post
    thank god i have jtag
    i can put any DLC i want
    lucky lol, i wish i had a jtag XD
    Downloads : 157 || Uploads : 0 || Rep Power : 23197 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  6. #190
    sxx

    Re: Final Fantasy XIII-2 Save Research

    Would anyone please have a save game fir ff13 x2 i was upto the bit where u have to collect the 5 Graviton Cores and then i modded my save i need more gil al went well.. I tried to play the next day and when i try to load my save the screen goes black ?? i tried to find the backup save but it isn`t there anymore..

    Any help would be awesome thank you

    Benjamin

  7. #191
    kyleisreal

    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by Echelo View Post
    Instead of changing to 65535, just change them to 999, or 9999. You'll probably never use more than that anyway.

    As for all this, the new save editor has an item amount editor, a monster material editor, a component editor, a bestiary editor (with status mods), a weapon editor, and I'm working on the accessory editor. You can also swap in ffxiii-1 characters and mod their individual stats as well.

    For Materials and items
    The best thing to do is allocate all your materials/items in byte arrays first. ie: material_a000 to material_a039, it_potion to it_elixir
    search for them and enumerate their current values
    Blank out the material/item section before you write to it. ie: just fill it with {0x00} * 18 * 40 for monster Materials, or {0x00} * 18 * 13 for items
    then tell your tool to write the modded values, and the entire list back, while checking to see if the material/item 's modded value is greater than 0.
    If it is, write your material/item byte, followed by its modded value.

    There is a walsh style matrix on the weapon, accessory, and monster counts, and its just counting the slots available. This has all been handled in the new tool as well. I'm finishing the accessory editor this week, so get ready people. ;)


    Another nice feature I recently added is a full modio style memory editor, with more features and a nicer display. You can even specify conditions to look for in memory like +/- int32 amount in big endian. When a condition is hit, the resulting diff line will show up as green. You can then tell it only to display hits based on your criteria. After this, you can add your pokes, and see what happens. I believe with enough people trying to find memory edits with this tool, that one of us is bound to find the correct spots in memory to edit.

    After this editor is released I plan to release the memory editor as a standalone tool as well, cause as it is, you can use it on any game, this one is just built right into ffxiii-2 editor for convenience .
    how do you swap with chars from FFXIII?

  8. #192
    kyleisreal

    Re: Final Fantasy XIII-2 Save Research

    Quote Originally Posted by sxx View Post
    Would anyone please have a save game fir ff13 x2 i was upto the bit where u have to collect the 5 Graviton Cores and then i modded my save i need more gil al went well.. I tried to play the next day and when i try to load my save the screen goes black ?? i tried to find the backup save but it isn`t there anymore..

    Any help would be awesome thank you

    Benjamin

    Are you on xbox?

 

 

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