Ok, I'm inserting bytes now so I can add messages on armor and weapons. 02 20 00 ( 00 00 00 ) 02 20 00 ( 00 00 00 00 00 00 00 ) is the standard naming options in the code for items which includes the forger... here's the problem.. if I insert more bytes the game save is corrupt and I assume because there's a byte check of some sort in the save... Is the byte check the byte before the item reference? Let's say 7DunDefEquipment ( code: 37 44756E44656645717569706D656E74) is the 37 a reverse total byte count? the 02 in 02 20 00 is the forward byte count... I figured the rest of code would follow the same convention but it doesn't appear to. 37 = 55 in decimals.... counting forward to 010203 from 37 I get 66.. (so no match) Counting backward I pass the color ranges and end near 01 00 which is ~ 18 bytes after Max level. Either way it doesn't make sense what the byte is in front of the "DunDefEquipment." My best guess is some sort of identifier. Anyhow I'm at a loss to find how to add bytes to the forge and item descriptions properly. If you have the knowledge and would be willing to help, please share. Thank you.




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