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  1. #41
    Noctis Caelum

    Re: RED HULK IS.....

    this ribbon control is fucking annoyng lol

  2. #42
    Noctis Caelum

    Re: RED HULK IS.....

    Quote Originally Posted by slyfuldragon View Post
    (Assuming you're writing code in VB and not C#)

    Under the file button, label one of those text your editor name, double click on it. Once you've done that, type
    Code:
    GIJoe.MdiParent = Me
    GIJoe.Show()
    go to the solution explorer, right click the very top file, go to Add, then Windows Form. Copy and paste everything from your existing GI Joe project into the new one within your AiO. Then name is GIJoe.vb
    you should have one editor in your AiO now
    when i do this i pretty much have to build it all over agian correct meaning the look of it but just copy and paste my source

  3. #43
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
    Posts : 574
    Array

    Re: RED HULK IS.....

    Not really, the visuals are stored along with the code, they are seperate but are stored as one, nothing will need to be changed and if you do it will be very minor.
    You can on the other hand completely rebuild the visuals so instead of launching a form per editor you remake the current one, theres tons of ways to do it but i guess the easiest might be panels you just hide and show with all the editors specific controls on, or hell you can recycle the same controls and just put editor code in modules or giant if statements.

    I like designing editors the best, coding not so much but its not hard and i pretty much just copy and paste from my older works now anyway and just throw in something for science.
    If you want to do a collab sometime hit me up, im working on an xbla game thats piss easy to work on i just can't be bothered.

    Can't stand ribbon controls myself, it seems so pointlessly fiddly for what is basically a cheap graphic trick, same with wpf, great transparency options, piss poor compatability with the users.

  4. The Following User Says Thank You to 8Ball For This Useful Post:


  5. #44
    Noctis Caelum

    Re: RED HULK IS.....

    Quote Originally Posted by 8Ball View Post
    Not really, the visuals are stored along with the code, they are seperate but are stored as one, nothing will need to be changed and if you do it will be very minor.
    You can on the other hand completely rebuild the visuals so instead of launching a form per editor you remake the current one, theres tons of ways to do it but i guess the easiest might be panels you just hide and show with all the editors specific controls on, or hell you can recycle the same controls and just put editor code in modules or giant if statements.

    I like designing editors the best, coding not so much but its not hard and i pretty much just copy and paste from my older works now anyway and just throw in something for science.
    If you want to do a collab sometime hit me up, im working on an xbla game thats piss easy to work on i just can't be bothered.

    Can't stand ribbon controls myself, it seems so pointlessly fiddly for what is basically a cheap graphic trick, same with wpf, great transparency options, piss poor compatability with the users.
    thank u really appreicate that...i will definitly hit u up sometime thanks again...very helpful as usually

  6. #45
    Noctis Caelum

    Re: RED HULK IS.....

    Fuck it im not trying anymore nothin works i'll just keep doin wat i been doin..Dont a AIO anyway...thanks everybody for ur help

  7. #46
    Hoshikage


    pureIso is offline
    Join Date : Jan 2011
    Location : somewhere In Ireland
    Posts : 2,733
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    Re: RED HULK IS.....

    Quote Originally Posted by red hulk View Post
    Fuck it im not trying anymore nothin works i'll just keep doin wat i been doin..Dont a AIO anyway...thanks everybody for ur help
    Hahaha fire up teamviewer and hit me up :) It takes time.
    Downloads : 69 || Uploads : 22 || Rep Power : 8260 || Posts : 2,733 || Thanks : 557 || Thanked 2,980 Times in 735 Posts



    ## If you don't Contribute || Help - Why should I Contribute || Help - Leechers Should not be helped ##

  8. #47
    Noctis Caelum

    Re: RED HULK IS.....

    Quote Originally Posted by pureIso View Post
    Hahaha fire up teamviewer and hit me up :) It takes time.
    ok one sec

  9. #48
    JENGA MASTER SUPREME
    Emerald Lance

    Emerald Lance is offline
    Join Date : Dec 2010
    Location : Awesome Land
    Age : 33
    Posts : 1,834
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    Re: RED HULK IS.....

    I can understand how a person would feel if they were working on an editor and you might have released yours first: they might have wanted to make theirs be the first out and could get a little upset about it. But I can't imagine that it would go any further than "well shucks, I guess mine won't be out first, good work" and then move on. There's no reason in the world for a mature person to make a fuss about their work not being the only one.

    So yeah, unless you yourself just don't feel like making editors anymore, then there's no reason to stop. I understand that the only ripples you want to make in the community are the good kind (I feel the same way) but if somebody is making a huge deal about something as benign as who has the best editor for such-and-such game then you'd probably be doing the community a favor by running them off via butthurt. The mature programmer wouldn't fight back with mean words, they'd fight back with honest competition, or better yet they'd attempt to team up with you.

    If, at any point, you mention making an editor for a game and somebody says "I'm already making one for this game" then make yours anyway. Chances are they're just letting you know that they're already making an editor so that (A) you don't get upset when you release yours only to have theirs released as well, and (B) so that you don't feel as though you have to make one or one won't be made. Besides, you never know, your editor might be better than the other person's, or it might do more things, or even different things. All's fair in love and war, as they say.
    Downloads : 22 || Uploads : 0 || Rep Power : 6851 || Posts : 1,834 || Thanks : 436 || Thanked 633 Times in 307 Posts


    Quote Originally Posted by SaiyanPrince302, commenting on how to become a Super Saiyan,
    "I know where these guys are going, but in all seriousness, just trying to imagine loved ones being killed almost never works. Be a man and travel into space and shoot at asteroids until you get yourself in an actual life threatening situation."
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