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  1. #145
    Junior Member
    ShaimingLong is offline
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    Re: Chao Editor Redux

    Quote Originally Posted by Emerald Lance View Post
    I've been having a really difficult time testing the legitimate max for intelligence and luck. In my Dreamcast hacking days, I would use a Gameshark to induce a debug screen so that I could just see when the stats would stop rising. But I don't have a JTAG/RGH console, so I have no way to see the memory in real time. I had a hard time finding any concrete values on Hippotank when I looked, so I decided to set it to 200 for the time being. That was some time ago, and looking back on it I think 200 is REALLY low. So I've decided to set the max to 65535 (with the rest of the stats) and I'll just explain that I don't know what the legitimate max is in the readme (again, due for the next update).
    Does this mean that the game doesn't autocorrect over capped values? I've dabbled in hex editing on a few games, certainly loved playing with the Action Replay back in the Mega Drive days, and I'd always notice that if I set a value beyond it's cap and then did something in game that would change it, it would almost always revert to the cap. I'm not saying it will work, but I'd try setting Intelligence to possibly 60,000 on a bunch of Chao and then trying to manipulate it on all of them.
    If it doesn't work, and I'm sure you must have tried a good few possibilities to find out, then I'm certainly no better off than you are for figuring this little puzzle out.



    Thanks again for the time you're putting in to make this! You have my eternal gratitude!

  2. #146
    JENGA MASTER SUPREME
    Emerald Lance

    Emerald Lance is offline
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    Re: Chao Editor Redux

    Quote Originally Posted by ShaimingLong View Post
    Does this mean that the game doesn't autocorrect over capped values? I've dabbled in hex editing on a few games, certainly loved playing with the Action Replay back in the Mega Drive days, and I'd always notice that if I set a value beyond it's cap and then did something in game that would change it, it would almost always revert to the cap. I'm not saying it will work, but I'd try setting Intelligence to possibly 60,000 on a bunch of Chao and then trying to manipulate it on all of them.
    If it doesn't work, and I'm sure you must have tried a good few possibilities to find out, then I'm certainly no better off than you are for figuring this little puzzle out.

    Thanks again for the time you're putting in to make this! You have my eternal gratitude!
    It works to some degree with certain things, like gradual/second evolution (and even then, it only auto-corrects to processable levels). It doesn't work for things like stats. All stats can be modded up to 65535. The highest maximum of the five regular stats is 3266, and that comes with all S grades, extreme luck, and multiple reincarnations. I'm not sure if the same rules apply to intelligence and luck though. That said, I think it's best to handle the two hidden stats the same as the five visible ones: that is, to let the user mod them up to 65535 and figure out for themselves what works and what doesn't, especially since different players prefer varying values (a person might want a chao for races and intentionally curb its stats to make the races winnable, or might want it for show and boost its stats all the way up there for giggles and teehees).

    EDIT: I didn't think about it before, but the Dreamcast version uses an different chao system than the Gamecube version (which is the one we're using). The stats might have actually corrected themselves in the Dreamcast version.
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    Quote Originally Posted by SaiyanPrince302, commenting on how to become a Super Saiyan,
    "I know where these guys are going, but in all seriousness, just trying to imagine loved ones being killed almost never works. Be a man and travel into space and shoot at asteroids until you get yourself in an actual life threatening situation."
    --Gamefaqs.com

  3. #147
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    ShaimingLong is offline
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    Re: Chao Editor Redux

    Aye, I know the other stats cap out and actually work at beyond their in game maximum, which is fine and makes sense.
    I suppose, thinking about it a little more, if intelligence and luck don't work beyond a couple of thousand, then it makes sense it probably would get correct, or break horrifically, and since you've not had obvious signs of it breaking in testing, I can only surmise that allowing the stats to go to their programming cap makes perfect sense.
    If it does break things, then when the 'masses' download and use the tool, they'll all be sure to let you know there's a problem and thankfully capping those stats is an easy one to implement.

    I'm pretty certain they did fix themselves in the Dreamcast. at least upon saving within the game and then loading up fresh. No matter how high I'd try to get the stats, they'd revert back to 999, max.

  4. #148
    JENGA MASTER SUPREME
    Emerald Lance

    Emerald Lance is offline
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    Re: Chao Editor Redux

    Well, they do sort of break at really high levels (ie stats that are too high make races unwinnable). If flying is set too high then the chao will fly off the track, if power is set too high then it won't be able to shake a fruit off of the trees, if intelligence is too high then the chao won't be able to figure out how to work the jack-in-the-box. As far as I know, those are the only ones. And racing is the only thing that gets "broken" from the stats being too high; everything else seems to work just fine, and one could even argue that certain things work a bit too well (I dare you to not pull your hair out while trying to catch a chao with 65535 running).

    I remember something like that with the Dreamcast, too. I'm pretty sure they did fix themselves back then. But then again, some things (like second evolution, especially SA1) didn't really have caps in the Dreamcast version; I had an exaggerated adult running chao who's spikes went so far back and down that they went through the floor!
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    Quote Originally Posted by SaiyanPrince302, commenting on how to become a Super Saiyan,
    "I know where these guys are going, but in all seriousness, just trying to imagine loved ones being killed almost never works. Be a man and travel into space and shoot at asteroids until you get yourself in an actual life threatening situation."
    --Gamefaqs.com

  5. #149
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    ShaimingLong is offline
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    Re: Chao Editor Redux

    Yeah, overpowering can cause some drastic effects in the races, even in the garden things can get a little out of hand with a few too many at once…
    Although I almost want to take on that challenge! If Goku could catch Bubbles and Gregory, surely I can make Sonic or Shadow catch a sodding little Chao!! ..Right?

    Aye, the Dreamcast did have odd enforced caps and other things that just weren't. I'm distinctly sure that I once set a Chao to have 65,535 on all four main stats back then and it managed to fix itself upon leaving the garden.
    Y'know, while I did play with the evolution stuff back then, it never occurred to me to push the values to the limits. I broke more garden saves than I care to remember.. Though I wish I had of tried it now, to see what insane degrees of secondary evolutions could be created. Guess I'll just be waiting for when life gives you the time to get your work on this tool done before I can give that a try. Unless the GC version does a better job of capping those values..?

  6. #150
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    Apocalyptic is offline
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    Re: {Release} Sonic Adventure Chao Editor

    great share ^.^

  7. #151
    JENGA MASTER SUPREME
    Emerald Lance

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    Re: {Release} Sonic Adventure Chao Editor

    Naw, when I'm talking about the exagerated second evolution chao I had in SA1, I mean legit. No modding. I don't think it DC SA1 caps second evolution at all.

    XBLA SA1 and SA2 do have in-game caps for second evolution, but they can be bypassed through modding.
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    Quote Originally Posted by SaiyanPrince302, commenting on how to become a Super Saiyan,
    "I know where these guys are going, but in all seriousness, just trying to imagine loved ones being killed almost never works. Be a man and travel into space and shoot at asteroids until you get yourself in an actual life threatening situation."
    --Gamefaqs.com

  8. #152
    Duffmanx69x

    Re: {Release} Sonic Adventure Chao Editor

    This editor is pretty sweet. Thanks.

    The next update, will we be able to edit multiple chaos? I noticed we could just only do one in this editor.

 

 

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