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[Release] Eternia Crystal - Dungeon Defenders SE - V1.9.4 - Page 23
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  1. #177
    Haven Donator
    D3VILB3HINDYOU is offline
    Join Date : Sep 2011
    Location : Lynn, MA, USA
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    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V0.7

    Put the experience. It is 105,676,124.


  2. #178
    rbasket

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V0.7

    Quote Originally Posted by Tjames28 View Post
    I'm kind of new to modding but I've followed what people say and videos but it seems eternia crystal isn't working for me. I open it up and go to open a DD game save (DunDefSave) and its saying "EterniaCrystal has encountered a problem and needs to close. Sorry for the inconvenience." so I don't know the problem, maybe its something with my computer or I downloaded the wrong thing. Pleas help :( ....

    (Edit)

    I looked into it some more and it seems either my operating system wont support the actual modding part of the program or idk. I'm using XP on a mini laptop but it should still work? idk Please let me know if you figure out anything.
    Make sure you have the .NET framework 4 installed in XP - that was the first error I received (very generic and not helpful). If you don't have it in Windows 7 - it will give an error that tells you what framework you need (the earlier poster that said they were missing verion 4 something). However, I am not sure I got as far as you did before I had the error - so it may be something else.

  3. #179
    trevh

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V0.7

    hey nice post btu i have a question how do we get the save from my xbox to my computer? oh and thx in advance

  4. #180
    frezel

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V1.6

    Quote Originally Posted by bfrazee View Post
    how do i add projectiles to a mages stave? there projectiles but everytime i try to edit it, it doesnt seem to work except for the fact it removes added projectiles that were already on the stave previously
    WHY DOES IT ALWAYS TAKE AWAY PROJECTILES FROM STAFFS IT SETS IT NEGATIVE AND DEFAULTS TO 127 NO MATTER WHAT?

  5. #181
    frezel

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V1.6

    Lockheart my mom told me a saying too. If you have nothing smart to say don't say anything at all!

  6. #182
    untitled2004

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V1.6

    Any word yet on why this keeps crashing? .NET isn't the problem. Windows 7, running as admin and regular and it still crashes. Are file locations important? This is driving me nuts!

  7. #183
    Cowboy Cory

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V1.6

    Does anybody know why when I mod my Heros/Weapons/Armor, sometimes the next day some of the specs will go from 128 to 0 or even -? Any help suggestions appreciated! Thanks!

  8. #184
    szczerba

    Re: [RELEASE] Eternia Crystal - Dungeon Defenders SE - V1.6

    When i am modding a weapon with multiple shots i am loosing the multi shop or it is going to -122 and help?

 

 

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