We've all seen it: you're making your way through a game and you notice something about the enemies. The bad guys in level seven look eerily familiar to those zombie elves you dispatched in level three.
In Bulletstorm, an entire army has been created from just one guy, and a People Can Fly dev blog post tells us how regular enemies puts that same character model to use (as a single model helps to combat memory limitations). The way the developer sidesteps the whole "boring generic army of clones" thing is through slight body size variations, cosmetic attachments and even skin tones, as you can see above. This varied accoutrement will (hopefully) help each baddie seem unique when the game launches next month.