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[Tutorial] Simple Hex Modding Final Fantasy XIII-3: Lightning Returns - Page 10
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  1. #73
    Senior Member
    Demon

    13Dannyboy13 is offline
    Join Date : Dec 2010
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Is it possible to add special abilities like artemis arrow, slayer, etc? i like the artemis arrow ability, but can't stand the armor it's on.
    Downloads : 66 || Uploads : 0 || Rep Power : 5478 || Posts : 547 || Thanks : 95 || Thanked 80 Times in 45 Posts



  2. #74
    Developer
    matthewjohn

    matthewjohn is offline
    Join Date : Nov 2013
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by 13Dannyboy13 View Post
    Is it possible to add special abilities like artemis arrow, slayer, etc? i like the artemis arrow ability, but can't stand the armor it's on.
    if u know the hex for the power u want u can just the current one

  3. #75
    Haven Donator
    mc2011 is offline
    Join Date : Feb 2011
    Location : Kuala Lumpur - Malaysia
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Okay I have one question, anyone know how to edit Bestiary Monster so that all list of monster including 'The Last One' completed?

  4. #76
    Gfx Artist
    Rpg_Fan

    Ryudo is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Quote Originally Posted by 13Dannyboy13 View Post
    Is it possible to add special abilities like artemis arrow, slayer, etc? i like the artemis arrow ability, but can't stand the armor it's on.
    Pretty sure it's possible. I've applied an 'armor only' Auto Ability before to a skill and it did seem to work.
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  5. #77
    Senior Member
    Demon

    13Dannyboy13 is offline
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    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Has anyone found a list of the armor only abilities?
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  6. #78
    Eternal

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Anyone know what the offsets are to edit enemy counts?

  7. #79
    fizmansor

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Monster Offset

    Code:
    [Gorgonopsid]
    00025D2D
    
    [Gremlins]
    00025D38
    
    [Triffid]
    00025D43
    
    [Rafflesia]
    00025D4E
    
    [Miniflan]
    00025D59
    
    [Reaver]
    00025D64
    
    [Goblin]
    00025D7A
    
    [Schrodinger]
    00025D85
    
    [Hoplite]
    00025D90
    
    [Dreadnought]
    00025D9B
    
    [Meonekton]
    00025DA6
    
    [Skata'ne]
    00025DBC
    
    [Gurangatch]
    00025DC7
    
    [Cactuar]
    00025DD2
    
    [Niblet]
    00025E14
    
    [Goblot]
    00025E35
    
    [Hanuman/Vali]
    00025E4B
    
    [Sugriva]
    00025E6C
    
    [Gaunt]
    00025EB9
    
    [Dryad]
    00025EC4
    
    [Arcangeli]
    00025ECF
    
    [Skeleton]
    00025EDA
    
    [Zaltys]
    00025EFB
    
    [Zomok]
    00025F1C
    
    [Chocobo Eater]
    00025F27
    
    [Earth Eater]
    00025F32
    
    [Chimera]
    00025F3D
    
    [Cyclops]
    00025F48
    
    [Desert Sahagin]
    00025FB6
    
    [Ectopudding]
    00025FCC
    
    [Protoflorian]
    00025FD7

  8. #80
    Eternal

    Re: Simple Hex Modding Final Fantasy XIII-3: Lightning Returns

    Those codes are for Brute Force save data, right? They don't work in hex. Have you tested them?

 

 

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