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  1. #217
    Senior Member
    WarpedChalice is offline
    Join Date : Jun 2012
    Posts : 125
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    Re: [Remake] Dark Souls Save editor V3.0.0.0

    awesome editor jappi
    Downloads : 2 || Uploads : 0 || Rep Power : 4471 || Posts : 125 || Thanks : 131 || Thanked 12 Times in 10 Posts


    Say not in grief: "He is no more," but live in thankfulness that he was - Hebrew Proverb

  2. #218
    Inactive Member
    hs910130 is offline
    Join Date : Aug 2011
    Posts : 1
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    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.5.0

    Thanks for making great editor.

  3. #219
    Junked

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.5.0

    Quote Originally Posted by Junked View Post
    well this seemed really great at first, then all of a sudden i get this ?Dialogue? or maybe ?dialog? message appear when trying to change rings. it wont let me unequip or drop any rings after message.

    happened on one save i was working on, so reverted back to an older one. started doing it on that one too, then i started a completely new character and again as soon as i put on a ring and try to take it
    back off i get the error code......


    @Jappi88 - ok so i think i figured out what was causing it. whenever i try to search for something in the item add menu and then check multiple items ( 15 - 20 or more ) it puts them into my inventory at
    999 quantity - this includes armor and weapons.

    e.g. - i click item adder - search for +10 - check 30 boxs from the ones showing - add those 30 to inventory - inventory appears blank - click view drop down box and select armor - all items checked
    now appear but with 999 in quantity cell.

    i did find out if i don't use search and instead change the filter inside the item adder window to armor, then add from there the same items, they won't do that. the inventory stays visible and they all
    show up at 1 quantity. when doing it that way it fixs the glitch where you can't take off or drop your rings. my guess is the game seeing that you have too many items trys to tell you it has no place to
    put it but doesn't know how, and thats where the ?dialog? message is coming from. maybe not but either way the search thing is whats causing my glitch.

    hope this gets fixed, but now that i know what my problem was i'm really lovin this editor - thanks and keep up the awesome work

    p.s. - also, in your editor if you add more than 1 of the same spell - they show up in your inventory but not in the attunement window in game - i have a save with a character that has 3 or 4 of the same
    spells that isn't hacked, if it would help you figure it out let me know and i'll upload.

  4. #220
    like a fish

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.5.0

    I've literally just registered to thank Jappi88 for this mod and others in the past. On play through 5 of dark souls and it was impossible without your mods. Thank you pal!

  5. #221
    Chronic

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.5.0

    Doesn't work with PC saves. Hopefully Jappi fixes the issue, I'd love to be able to edit my save.. Been checking this thread for a working version for a couple days now.

  6. #222
    legendros

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.5.0

    i hope he manages to get it working too, as do many many other people

  7. #223
    Nicklesnout

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.5.0

    Quote Originally Posted by Chronic View Post
    Doesn't work with PC saves. Hopefully Jappi fixes the issue, I'd love to be able to edit my save.. Been checking this thread for a working version for a couple days now.
    Well the problem from the last page it seems to have something to do with GFWL's interaction with the steam save. Maybe we'll be lucky and Jappi can figure it out with our help.

  8. #224
    Spoik

    Re: [Remake][PC/Xbox360] Dark Souls Save editor V3.0.5.0

    As far as I recall GFWL saves have a header that identifies the save and associates it to the GFWL gamertag (heck, even if you change the gamertag, you lose your saves unless you can hex edit the new header into your old save, if you somehow managed to backup it beforehand). If the editor is somehow modifying part of that header, it becomes corrupted.

    I remember a method to import cracked version saves or different user/gamertag's saves to your user in Batman Arkham City, a game that uses GFWL as well:

    We can try some stuff with the hex editor, though. First, back up your save files to another location. Next, start a new game in a slot and open that new save file in a hex editor (Tiny Hexer is free and easy to use). The new save file should begin with " ..lvs4"   In your new save file, highlight and copy ALL of the bytes from 0x00 to 0x13C. The last 4 bytes in the selection should be " ..." (a space followed by 3 periods). Now open up your old save file in the hex editor. Highlight the bytes from the beginning up to and including " ...", then paste the selection in. Save, then try replacing your new save file with your old one.
    There is more info here: http://community.batmanarkhamcity.co...gamed-lost...? and somewhere along that topic was a gamertag editor for batman AC, maybe that could be an useful feature to have included for the PC version of the DS savegame editor if it turns to be this issue the one causing problems here.

 

 

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